Spaceman Memories Devlog #09 -Redesigning the UI of my game's turn based battle
Spaceman Memories » Devlog
This is my ninth devlog. This was my process on redesigning the turn based battle screen to make it have a bit of identity of its own. I used Aseprite and then I built everything within Unity. It was a fun and important process for my game as I finally found a way to distance my game from the Pokemon Saga visually.
Spaceman Memories
A Japanese spaceman takes on a journey about ancestry and self discovery
Status | In development |
Author | NerdyPunkDev |
Genre | Role Playing, Adventure |
Tags | 2D, Pixel Art, Retro, Singleplayer, Space, Story Rich, Turn-Based Combat, Unity |
Languages | English |
More posts
- Spaceman Memories Devlog #08 -Building a Turn Based Combat System Part 05Nov 13, 2022
- Spaceman Memories Devlog #07 - Animating a Turn Based Combat System Part 04Nov 02, 2022
- Spaceman Memories Devlog #06 - Even more coding of a Turn Based Combat System Pa...Oct 24, 2022
- Spaceman Memories Devlog #05 - Still coding a Turn Based Combat System Part 02Oct 17, 2022
- Spaceman Memories Devlog #04 - Building a Turn Based Combat System Part 01Oct 12, 2022
- Spaceman Memories Devlog #03 - Kitbashing Pixel Art for my spacemanSep 30, 2022
- Spaceman Memories Devlog #02 - Coming back to my gameSep 27, 2022
- Spaceman Memories Devlog #01 – The astronaut in a purple suitApr 05, 2022
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