Devlog
- January 07, 2023 by NerdyPunkDev#rpg, #turn based, #ui, #ux, #devlog, #indie game, #role playing game, #rpg game, #video game, #retro gaming, #retro gamesThis is my ninth devlog. This was my process on redesigning the turn based battle screen to make it have a bit of identity of its own. I used Aseprite and then I built everything within Unity. It was... Continue reading
- November 13, 2022 by NerdyPunkDev#turn based combat, #turn based, #turn based rpg, #rpg, #unity tutorial, #unity, #unity engine, #jprg, #role playing game, #role playing, #c#, #programming, #coding, #coding tutorial, #educational, #unity2d, #unity 2d, #unity 3dThis is my eighth devlog. It is the final part of a tutorial-devlog series in which I am sharing how the turn based system for my game works. In this one I finally share how some simple but cool anima... Continue reading
- November 02, 2022 by NerdyPunkDev#turn based combat, #turn based, #rpg, #jrpg, #role playing game, #unity engine, #made with unity, #c#, #coding, #animation, #nerdypunkdev, #nerdypunk, #spaceman memories, #japan, #japanese, #retro, #retro role playing game, #pc gaming, #16 bit, #spaceman, #devlog, #indie game development, #indie game, #game developer, #unity 2d, #2d gamesThis is my seventh devlog. It is part of an ongoing tutorial-devlog series in which I am sharing how the turn based system for my game works. In this one I finally share how some simple but cool anima... Continue reading
- October 24, 2022 by NerdyPunkDev#turn based combat, #tutorial, #rpg, #jrpg, #japan, #turn based, #role playing game, #retro, #unity 2d, #unity 3d, #unity, #c#, #coding, #programming, #programacion, #scriptable objects, #role playing, #pokemon, #unity programming, #game development, #solo game development, #solo game dev, #game dev, #indie game dev, #pixel art, #retro gaming, #nerdypunk, #nerdypunkdevThis is my sixth devlog. I also talk about how the turn based combat system works as in the past two ones. This is more of a tutorial as it is in a long step by step format. It is the second part of t... Continue reading
- October 17, 2022 by NerdyPunkDev1#nerdypunkdev, #turn based combat, #turn based, #retro, #pixel art, #solo development, #indie game dev, #indie dev, #solo dev, #space, #japan, #turn based game, #RPG, #JRPG, #Role playing game, #pokemon, #pokemon combat, #nerdypunk, #japanese, #tutorial, #unity tutorial, #made with unity, #unity engine, #c#, #retro game, #story-driven, #spaceman memories, #spaceman, #memories, #devlog, #indie devlog, #gba, #coding, #programming, #coding life, #step by step, #indie game development, #game developmentThis is my fourth devlog in which I talk about how the turn based combat system works. This is more of a tutorial as it is in a long step by step format. It is the second part of this series about sha... Continue reading
- September 27, 2022 by NerdyPunkDev#JRPG, #Role playing game, #game developmentThis is my second devlog in which I talk about procrastinating working on my game, where I left off and a basic idea of how the turn based battle system works. Check it out to go into the development... Continue reading